- Reaction score
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2Bravo and I are thrashing very related topics on the "Combat Team of Tomorrow" thread, and I have come to realize that:
a: 2Bravo's sunglasses are preventing him from seeing the brilliance of my plan; and
b: we were looking at complimentary capabilities.
Briefly, the starting point was the question "how can we conduct the assault without tanks?". The LAV series of vehicles supports a rather startling range of variations (you should see the strange things which drive down the streets of London from time to time from the GD plant), but the laws of physics place a total limit on what you can do, and no LAV can replace a gun tank.
I have raised several "technical" means to supplement tank fire, usually PGMs which can strike from outside the range of most conventional weapons, and organizational changes to support manoeuvre to and from contact, as well as making the emphasis during contact into breaking the enemy through deep and accurate supressing fire.
2Bravo has proposed a "Cavalry" organization which acts like the "Mounted Rifles" of old, capable of doing screening, patrolling and flanking tasks, as well as more limited combat capabilities. Read the Combat Team of Tomorrow thread and Armoured Cavalry threads to see the various arguments.
What I am thinking is since both these capabilities exist with existing LAV based platforms, what is really different is the roles and organizations. The Cavalry operates above the ISTAR threshold, using long range surveillance systems and long range weapons to identify the enemy and shape the battle by fire, rather than engage in close combat, while the Combat Team needs to operate below the ISTAR threshold, able to trounce enemies who emerge from complex and urban terrain where they are masked from surveillance and Intelligence assets. (This is oversimplifying so the idea is clear).
In the Modular Manoeuvre Battalion, we would group all arms assets so they can train and work together for maximum cohesion. Cavalry teams would be formed to do the screening, flanking and patrolling tasks, while Combat teams would be formed to operate where the terrain (physical or social or both) do not support the ISTAR concept. You could even imagine a Cavalry team and Combat team working together, with the Cav team letting the Combat team pass through and take the lead for defile drills, wood clearing or limited urban ops (such as forming cordons to isolate pockets of enemies).
For the simplest conceptual model, a Marine LAV Coy would approximate the layout of a Cavalry team (3X pl LAV infantry carriers, Weapons platoon with LAV-TOW and 81mm mortars on LAVs, + the Headquarters elements), while a Combat team would resemble the SBCT Infantry Coy (3 X pl LAV infantry, 1 pl MGS [ with a heavily redone MGS that can fire on the move and carries sufficient ammo], 1X mortar det + Headquarters elements) The Cavalry team would be loaded with surveillance assets, while the Combat team would be loaded for bear.
A robust CSS Coy would accompany the Modular Manoeuvre Battalion, and feature "Bison" type logistics vehicles and "Armoured HMMVW" analogues for escort duties. The Headquarters Coy for the entire conglomeration would serve as the ISTAR CC and information clearinghouse for the deployed teams, and possibly hold a few assets on its own (D&S Platoon, TUAV Pl, counterbattery radar section and Pioneer Pl are some candidates).
This will be rather larger than a present day Infantry battalion or Armoured regiment (but hey, we are going to be 5000 men bigger, right? >), although not too big to be totally unwieldy. When deployed as a complete package, this Modular Manoeuvre Battalion would be quite flexible, and able to adapt to changing contingencies in theater.
a: 2Bravo's sunglasses are preventing him from seeing the brilliance of my plan; and
b: we were looking at complimentary capabilities.
Briefly, the starting point was the question "how can we conduct the assault without tanks?". The LAV series of vehicles supports a rather startling range of variations (you should see the strange things which drive down the streets of London from time to time from the GD plant), but the laws of physics place a total limit on what you can do, and no LAV can replace a gun tank.
I have raised several "technical" means to supplement tank fire, usually PGMs which can strike from outside the range of most conventional weapons, and organizational changes to support manoeuvre to and from contact, as well as making the emphasis during contact into breaking the enemy through deep and accurate supressing fire.
2Bravo has proposed a "Cavalry" organization which acts like the "Mounted Rifles" of old, capable of doing screening, patrolling and flanking tasks, as well as more limited combat capabilities. Read the Combat Team of Tomorrow thread and Armoured Cavalry threads to see the various arguments.
What I am thinking is since both these capabilities exist with existing LAV based platforms, what is really different is the roles and organizations. The Cavalry operates above the ISTAR threshold, using long range surveillance systems and long range weapons to identify the enemy and shape the battle by fire, rather than engage in close combat, while the Combat Team needs to operate below the ISTAR threshold, able to trounce enemies who emerge from complex and urban terrain where they are masked from surveillance and Intelligence assets. (This is oversimplifying so the idea is clear).
In the Modular Manoeuvre Battalion, we would group all arms assets so they can train and work together for maximum cohesion. Cavalry teams would be formed to do the screening, flanking and patrolling tasks, while Combat teams would be formed to operate where the terrain (physical or social or both) do not support the ISTAR concept. You could even imagine a Cavalry team and Combat team working together, with the Cav team letting the Combat team pass through and take the lead for defile drills, wood clearing or limited urban ops (such as forming cordons to isolate pockets of enemies).
For the simplest conceptual model, a Marine LAV Coy would approximate the layout of a Cavalry team (3X pl LAV infantry carriers, Weapons platoon with LAV-TOW and 81mm mortars on LAVs, + the Headquarters elements), while a Combat team would resemble the SBCT Infantry Coy (3 X pl LAV infantry, 1 pl MGS [ with a heavily redone MGS that can fire on the move and carries sufficient ammo], 1X mortar det + Headquarters elements) The Cavalry team would be loaded with surveillance assets, while the Combat team would be loaded for bear.
A robust CSS Coy would accompany the Modular Manoeuvre Battalion, and feature "Bison" type logistics vehicles and "Armoured HMMVW" analogues for escort duties. The Headquarters Coy for the entire conglomeration would serve as the ISTAR CC and information clearinghouse for the deployed teams, and possibly hold a few assets on its own (D&S Platoon, TUAV Pl, counterbattery radar section and Pioneer Pl are some candidates).
This will be rather larger than a present day Infantry battalion or Armoured regiment (but hey, we are going to be 5000 men bigger, right? >), although not too big to be totally unwieldy. When deployed as a complete package, this Modular Manoeuvre Battalion would be quite flexible, and able to adapt to changing contingencies in theater.