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Hello everyone,
Some peers and I at the Infantry School have identified what we perceive to be a fault with the way the PWT system teaches and trains progressive shooting. Primarily in that it really isn't progressive; PWT3 (intermediate marksmanship) is progressive from PWT2 (basic marksmanship), but then PWT4 is a completely different skill set (intermediate CQB). This is how it is laid out in the CF Operational Shooting Package. In case you're wondering, PWT1 is just the basic group/zero-types of applications.
While I won't cover every single serial, generally what it is includes:
PWT2 - Group/zero at 100m, and then mostly some scored prone shoots at 200m. No different positions, no movement, no close up shooting.
PWT3 - Different applications at intermediate ranges, then a rundown from 400. No shots are actually taken from the 400 point though, and close up there are a couple auto bursts.
PWT4 - Basic and intermediate CQB shooting, snap shooting, etc. All close up.
The core problem is that due to the way it is numbered, one would perceive that PWT4 must automatically be the highest level shooting and thus a high readiness unit should only focus on that. However, as noted the way it is now it is a completely different skill set, and the potential exists to focus on that too much thus losing the ability to shoot out to 300-400m. The opposite holds true for non-infantry units that only do PWT2, because they will never shoot close up.
What we are in the process of doing is not completely re-inventing the wheel so much as pulling parts of the current PWT4 into 2 and 3, and then making PWT4 truly advanced shooting.
The draft looks like:
PWT2 - Basic CQB incl fixed snap shooting and basic marksmanship from stances other than the prone, potentially out to 300m.
PWT3 - Intermediate CQB incl turning and shooting and improvised positions, as well as intermediate marksmanship out to 400m. There will also be some induced stoppages by injecting dummy rounds.
PWT4 - Advanced CQB to include shooting on the move (possibly running, we'll see) and shooting after being shot (one handed [both hands] and off the back), and advanced marksmanship out to 600m. Lots of induced stoppages (for confidence sake it will be stressed that it's to work on the drill, not that the C7 actually fails that much). There will also be a template of a large plywood cut-out that will simulate shooting over/under a car, through a door slit, etc.
Note - Colours above don't mean anything other than to show that now it will truly be progressive.
This path has the blessing of the Cells involved who have a stake in it, the CoC, and the Small Arms Working Group we held last month with reps from LFDTS/DAT.
However, as this is still in the draft stage I would love to have your input on how to make this the best possible if any of you have any good ideas. Thank you for your interest, I genuinely feel like this will make training better and more realistic for everyone.
Some peers and I at the Infantry School have identified what we perceive to be a fault with the way the PWT system teaches and trains progressive shooting. Primarily in that it really isn't progressive; PWT3 (intermediate marksmanship) is progressive from PWT2 (basic marksmanship), but then PWT4 is a completely different skill set (intermediate CQB). This is how it is laid out in the CF Operational Shooting Package. In case you're wondering, PWT1 is just the basic group/zero-types of applications.
While I won't cover every single serial, generally what it is includes:
PWT2 - Group/zero at 100m, and then mostly some scored prone shoots at 200m. No different positions, no movement, no close up shooting.
PWT3 - Different applications at intermediate ranges, then a rundown from 400. No shots are actually taken from the 400 point though, and close up there are a couple auto bursts.
PWT4 - Basic and intermediate CQB shooting, snap shooting, etc. All close up.
The core problem is that due to the way it is numbered, one would perceive that PWT4 must automatically be the highest level shooting and thus a high readiness unit should only focus on that. However, as noted the way it is now it is a completely different skill set, and the potential exists to focus on that too much thus losing the ability to shoot out to 300-400m. The opposite holds true for non-infantry units that only do PWT2, because they will never shoot close up.
What we are in the process of doing is not completely re-inventing the wheel so much as pulling parts of the current PWT4 into 2 and 3, and then making PWT4 truly advanced shooting.
The draft looks like:
PWT2 - Basic CQB incl fixed snap shooting and basic marksmanship from stances other than the prone, potentially out to 300m.
PWT3 - Intermediate CQB incl turning and shooting and improvised positions, as well as intermediate marksmanship out to 400m. There will also be some induced stoppages by injecting dummy rounds.
PWT4 - Advanced CQB to include shooting on the move (possibly running, we'll see) and shooting after being shot (one handed [both hands] and off the back), and advanced marksmanship out to 600m. Lots of induced stoppages (for confidence sake it will be stressed that it's to work on the drill, not that the C7 actually fails that much). There will also be a template of a large plywood cut-out that will simulate shooting over/under a car, through a door slit, etc.
Note - Colours above don't mean anything other than to show that now it will truly be progressive.
This path has the blessing of the Cells involved who have a stake in it, the CoC, and the Small Arms Working Group we held last month with reps from LFDTS/DAT.
However, as this is still in the draft stage I would love to have your input on how to make this the best possible if any of you have any good ideas. Thank you for your interest, I genuinely feel like this will make training better and more realistic for everyone.