FFV441 is a HE Shrapnel round, useful in a "lobbed" trajectory to 1,000m, which can be fused to fire on impact or airburst.
FFV441B is a high explosive round with an effective range against personnel in the open of 1,100 m. The round arms after 20 to 70 m of flight, weighs 3.1 kg, and is fired at a muzzle velocity of 255 m/s[1].
FFV469 is a smoke round fired like the FFV441, with a range of about 1,300 m. The 3.1 kg round is also fired at 255 m/s[1].
FFV502 is a high explosive, dual purpose HEDP round. The term high explosive is misleading, however. It is a HEAT round, with the ability to be set to detonate on impact or one tenth of a second afterwards. Effective range is 1,000 m against broad soft targets such as infantry in the open, 500 m against stationary targets, and 300 m against moving targets. Minimum flight is 15 to 40 m to arm the warhead. Penetration exceeds 150 mm of armor. Ammunition weight is 3.3 kg and muzzle velocity is 230 m/s[1].
FFV545 is an illuminating starshell, fired up to 2,300 m maximum range, but with an effective envelope of 300 to 2,100 m. Suspended by parachute, the 650,000 candle power illumination burns for 30 seconds, providing a 400 to 500 m diameter area of illumination.
FFV551 is the primary HEAT round, it is rocket-assisted, with an effective range of about 700 m (400 m against moving targets) and penetration up to 400 mm of rolled steel armor. Ammunition weight is 3.2 km and muzzle velocity is 255 m/s[1].
FFV552 is a practice round with the same ballistics as the 551.
FFV651 is a newer HEAT round using mid-flight rocket assistance for ranges up to 1,000m. In theory, it has less penetration than the FFV441, but it includes a stand-off probe for the fuse to improve performance against reactive armor.
FFV751 is a tandem-warhead HEAT round with an effective range of 500 m and ability to penetrate more than 500 mm of armor. Weight of the 751 round is 4 kg[1].