TangoTwoBravo
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I've been chewing on this for a while. I see references made to "swarming" from time to time, and I have even been advised to try "swarming" with my troops. I also read references to network-centric warfare. I did some digging on swarming a while back to find whatever theoretical basis I could for the concept, since most of what I have met thus far has been hand-waving. I then came across a reading for a course that I am taking that suggested removing the term "command and control" and replacing it with Agility, Focus and Convergence. The reading mentioned how applicable it would be swarming. This got my interest so I went digging again. Perhaps I am being a reactionary military conservative, so I'm throwing this out there to see if I'm alone or perhaps missing something.
One paper on swarming that I've met a few times is Sean Edwards' Rand piece Swarming on the Battlefield published in 2000. It is easy to find on the web, and it is indeed a good read. He defines swarm tactics as "a scheme of manoeuvre that involves the convergent attack of five or more semi-autonomous our autonomous units on a targeted force in some particular place." This sounds good, but the author does not allow a conventional attack with a frontal fixing and a flanking strike element to qualify as swarming. The key point seems to be the semi-autonomous or autonomous nature of the units involved. The author also dismisses "Blitzkrieg" tactics since the Germans massed their forces at key points.
The graphic example given in the article show a target unit wandering along as it is attacked by five other units from all sides. What I find interesting is that if I as a tank squadron commander array my tank troops in such as way to strike an advancing force from three sides I do not count as swarming. Leaving that aside, I propose a thought wargame of two equal forces. The first will employ traditional tactics and C2, while the other will "swarm" with a flat command and control structure. I'll give each one the same equipment and assume that the officers are skilled in their profession and that the troops are well trained and motivated. For laughs we'll pit a LAV battlegroup with three companies, a tank squadron, a recce squadron, an anti-armour platoon and a mortar platoon against a force with the same equipment but split into nine equal groups without any company commanders. The swarming team has Battle View version 1000 that allows them to look at their little screen and see everybody. The other team has maps, radios and grease pencils. They are advancing against each other to seize some key point (call it an airfield).
Team Conventional will most likely advance towards the objective with his recce squadron leading and covering his flanks. He'll have an advance guard of some kind (maybe a combat team) with the other companies trailing. Team Swarm will unleash his nine platoon groups towards the airfield.
At some point the lead recce troop from Team Conventional will meet one or more of the platoons from Team Swarm. The CO will make a plan of some sort, perhaps hitting one of the groups with his mortars and forming a screen with his TOW platoon while he moves around. The swarm platoons will now all see the conventional force through their Battle View, and will need to come up with a plan. Who is in charge? Do they all make their own plan or does their CO issue orders? If so, he needs to give orders to nine elements. This raises a span of control issue for swarms. The network-centric folks don't seem to like the word control, but there it is. If he doesn't give orders who decides on the lucky platoon or two that tries to fix the conventional enemy. Who re-allcoates resources such as tanks and AT that are going unused while other areas are overmatched? Who decides on who will get to occupy the best fire positions? Who decides on CSS priorities for all this?
Lets say that the other swarm platoons figure out a way to try and encirle the conventional force. As they move, however, the conventional force's recce elements on the flanks will detect this. The conventional CO can then choose to block with one company and the AT platoon while the rest of his force gangs up on the most isolated swarm platoon (attack one of the "wings"). The "pain train" of a tank heavy combat team then rolls up the swarm platoons one at a time. Two tanks, some LAVs and a TOW in each swarm platoon are no match for fourteen tanks on the warpath backed up by a LAV company. The bonus is that the other swarm platoon commanders get to watch their compatriots get destroyed in real time. The swarm CO might decide to try employ some leadership to stiffen his troop's resolve, but he can't be everywhere and he has eschewed Command and Control in his training for Agility, Focus and Convergence.
I still believe that mass/concentration of force will win. Dispersion can certainly work, but if the enemy has ten and you have one at a certain place then you are going to lose. My problem with swarming is that it pre-supposes a stupid enemy. It would be nice if the enemy would sit in a leaguer and allow himself to be picked apart by a swarm of our forces moving around him. I just don't think that he would oblige us. On the matter of network-centric warfare, even if they resolve the technical challenges this is a human endevour. People need motivating in order to kill and be killed. This comes from leadership, but command is a big part as well.
The authors of the paper I am reading for a course state that command and control is outdated, and that it should be replaced. They state that it is unsuited for coalition warfare and the realities of the information age. My first question is what was WW2 and WW1 if not coalition warfare? On the issue of the information age I suppose I am in the camp of Biddle. The Industrial Age indeed had a revolutionary effect on warfare. The so-called Information Age has given us GPS to know where we are and outstanding night-vision to fight after hours, but I don't see the same order of magnitude change that occured circa 1900-1918.
Should I just drink the kool-aid and get on with it?
One paper on swarming that I've met a few times is Sean Edwards' Rand piece Swarming on the Battlefield published in 2000. It is easy to find on the web, and it is indeed a good read. He defines swarm tactics as "a scheme of manoeuvre that involves the convergent attack of five or more semi-autonomous our autonomous units on a targeted force in some particular place." This sounds good, but the author does not allow a conventional attack with a frontal fixing and a flanking strike element to qualify as swarming. The key point seems to be the semi-autonomous or autonomous nature of the units involved. The author also dismisses "Blitzkrieg" tactics since the Germans massed their forces at key points.
The graphic example given in the article show a target unit wandering along as it is attacked by five other units from all sides. What I find interesting is that if I as a tank squadron commander array my tank troops in such as way to strike an advancing force from three sides I do not count as swarming. Leaving that aside, I propose a thought wargame of two equal forces. The first will employ traditional tactics and C2, while the other will "swarm" with a flat command and control structure. I'll give each one the same equipment and assume that the officers are skilled in their profession and that the troops are well trained and motivated. For laughs we'll pit a LAV battlegroup with three companies, a tank squadron, a recce squadron, an anti-armour platoon and a mortar platoon against a force with the same equipment but split into nine equal groups without any company commanders. The swarming team has Battle View version 1000 that allows them to look at their little screen and see everybody. The other team has maps, radios and grease pencils. They are advancing against each other to seize some key point (call it an airfield).
Team Conventional will most likely advance towards the objective with his recce squadron leading and covering his flanks. He'll have an advance guard of some kind (maybe a combat team) with the other companies trailing. Team Swarm will unleash his nine platoon groups towards the airfield.
At some point the lead recce troop from Team Conventional will meet one or more of the platoons from Team Swarm. The CO will make a plan of some sort, perhaps hitting one of the groups with his mortars and forming a screen with his TOW platoon while he moves around. The swarm platoons will now all see the conventional force through their Battle View, and will need to come up with a plan. Who is in charge? Do they all make their own plan or does their CO issue orders? If so, he needs to give orders to nine elements. This raises a span of control issue for swarms. The network-centric folks don't seem to like the word control, but there it is. If he doesn't give orders who decides on the lucky platoon or two that tries to fix the conventional enemy. Who re-allcoates resources such as tanks and AT that are going unused while other areas are overmatched? Who decides on who will get to occupy the best fire positions? Who decides on CSS priorities for all this?
Lets say that the other swarm platoons figure out a way to try and encirle the conventional force. As they move, however, the conventional force's recce elements on the flanks will detect this. The conventional CO can then choose to block with one company and the AT platoon while the rest of his force gangs up on the most isolated swarm platoon (attack one of the "wings"). The "pain train" of a tank heavy combat team then rolls up the swarm platoons one at a time. Two tanks, some LAVs and a TOW in each swarm platoon are no match for fourteen tanks on the warpath backed up by a LAV company. The bonus is that the other swarm platoon commanders get to watch their compatriots get destroyed in real time. The swarm CO might decide to try employ some leadership to stiffen his troop's resolve, but he can't be everywhere and he has eschewed Command and Control in his training for Agility, Focus and Convergence.
I still believe that mass/concentration of force will win. Dispersion can certainly work, but if the enemy has ten and you have one at a certain place then you are going to lose. My problem with swarming is that it pre-supposes a stupid enemy. It would be nice if the enemy would sit in a leaguer and allow himself to be picked apart by a swarm of our forces moving around him. I just don't think that he would oblige us. On the matter of network-centric warfare, even if they resolve the technical challenges this is a human endevour. People need motivating in order to kill and be killed. This comes from leadership, but command is a big part as well.
The authors of the paper I am reading for a course state that command and control is outdated, and that it should be replaced. They state that it is unsuited for coalition warfare and the realities of the information age. My first question is what was WW2 and WW1 if not coalition warfare? On the issue of the information age I suppose I am in the camp of Biddle. The Industrial Age indeed had a revolutionary effect on warfare. The so-called Information Age has given us GPS to know where we are and outstanding night-vision to fight after hours, but I don't see the same order of magnitude change that occured circa 1900-1918.
Should I just drink the kool-aid and get on with it?