- Reaction score
- 3,398
- Points
- 1,120
Mike,
Is it possible to have a look at equipment proficiency, and see how it relates to both CE gained, and the resources used?
For example, as you get better with a C-7 rifle, you will need less rounds expended to hit the same number of targets, so the higher your skill with the tool, the LESS expendables you should need.
Also, when looking at the expendables used for missions, for example, on a gate sentry shift, is it not likely that no rounds will be fired, rather than all of them? Can we look at the expendables used in some of these missions and perhaps as the proficiency goes up, the expendable stores used goes down?
IE, you still need 8x 5.56mm Ball to DO the mission, you may only expend a few of the rounds, you instead of using all 8, you may only use 4, or perhaps 6 of them. This should be based on the user's skill with the weapons involved.
In some cases, ie flex-cuffs, C-4, and Flash-bangs, POL, etc, the stores will be used, but can the above be factored in?
NS
Is it possible to have a look at equipment proficiency, and see how it relates to both CE gained, and the resources used?
For example, as you get better with a C-7 rifle, you will need less rounds expended to hit the same number of targets, so the higher your skill with the tool, the LESS expendables you should need.
Also, when looking at the expendables used for missions, for example, on a gate sentry shift, is it not likely that no rounds will be fired, rather than all of them? Can we look at the expendables used in some of these missions and perhaps as the proficiency goes up, the expendable stores used goes down?
IE, you still need 8x 5.56mm Ball to DO the mission, you may only expend a few of the rounds, you instead of using all 8, you may only use 4, or perhaps 6 of them. This should be based on the user's skill with the weapons involved.
In some cases, ie flex-cuffs, C-4, and Flash-bangs, POL, etc, the stores will be used, but can the above be factored in?
NS